The Isles




The Battle of Red Axe Pass

The battle of Red Axe Pass took(takes) place after one of the forays in Naggaroth. A High Elf army has penertrated far inland in order to attack and destroy numerous Dark Elf strongholds isolated in the south-east corner of Naggaroth. These attacks were intended to distract Dark Elf Warlords from harrying the northern coast of Ulthuan, but the leader of the force, Prince Tallanquine succumbed to a magical wound. Anaryll, the second in command decided to retreat. Informed by his scouts that the Dark Elves, Anaryll thought about detouring to Red Axe Pass to get out of the Dark Elf trap. The Red Axe is in the centre of Goblin territory. With the Dark Elf trap set and ready to spring the trap, Anaryll decided to brave the goblins. Goblin sentries on the crags spotted the elf column before long and informed their Warlord Gorrfabg Ratbreath. He mustered his forces for an ambush. A weary, therefore vulnerable column of elves was travelling through his territory and he knew it was to good a opportunity to miss.

The game is played on a 6 foot by 4 foot table. with many hills and trees, a river towards on end with a single bridge. The High Elf general can deploy his men in a line along the centre of the table(longwise), the Goblin general may deploy his troops 16" in from the edges and automatically have first turn to show that they are ambushing. If goblin troops are deployed in the woods, they do not have to be shown to the high elf commander, if so they are sketched on to a rough map.


Battle of Wayward crossing


Setup 

The board is divided by the Wayward river. 
A castle is set up on the lower left of the board. 
The town of Waywardis on the right of the river. 
a swamp is at the right side of the river. 
Forests line the river. 
A mountain is set up in the lower
right of the boardwith a cave in it. 
2 hills are set on the left side of the river. 
A steep hill is set up across the edge of the left side. 
A mountain ridge is set up on the top of the river. 

The Player Setup 

High-elves set near the castle 
The Empire Sets up on the upper left corner 
The Wood-elves set up in the village of wayward. 
Choas set up near the cave 

Our armies 

High-elves 

Tyrion, general 
Teclis, wizard 
Unit of Dragon Princes. 
2 Hippogriffs 
A Manticore 
Empire 
General 
Hero 

Wizard 
2 Units of calvary 
Unit of outriders 
Unit of Archers
Pegasus
2 Hipogriff 
2 Steamtanks 
A great cannon 

Wood-Elves 
General 
Ariel, wizard 
Hipogriff 
Treeman 
Units of warhawks 
Unit of Waywatchers 

Chaos = 2,500 points


Assault on Grassy knoll


This scenario is for High-elves and Chaos.
This is an ambush by Chaos as 
the High-elves march toward town.

Set up 

 Army setup 
Chaos 2000pts 
High-Elves- 2500pts 
Neither side may have allies. 
Elves may not have War machines
or Flying creatures 
Chaos may not have flying creatures 
                                    
 When setting up 
High-Elves may not be more than 2" apart 
Chaos may be spread out. 
For Phase 1 of game (Movement of High-elves) 
Start off edge of board in parade formation. 
Only Movement phase; no H-t-H, magic, 
missiles, etc. Chaos can't move within sight of
High-elves. For Phase 2 of game 
Attack by Chaos 
All phases now in 
Only charge reaction allowed by the Elves i
s to stand ground or to stand and shoot; 
no fleeing. Game play is Fight to end



Back to the Isle of the dead

Shrine of Khaine-- Dark elves